![]() There are a number of modeling columns on the website of Autodesk, a major player in the 3DCG industry, but Just that each person has their own way of doing things, that's all. There is no such thing as which one is right and which one is wrong. If there are 10 3DCG artists, there are 10 different ways of modeling. ![]() There is no right or wrong way to do modeling. Their own way of making 3D models, No right or wrongįirst of all, I would like to tell you something. Summary: Everyone has their own way of Modeling, but the Way of Thinking can be utilized.Character is all about the face, Good face becomes fun to make!.(4) "Detail" that raises the quality of 3D models to the next level.(3) "Silhouette" of 3D models that only polygons can create.(2) "Volume" is a major 3D element of the 3D model.(1) "Proportion" related to the first impression of the 3D model.4 Points to keep in mind when modeling characters.Iron Rule of polygon modeling "Start with few vertices".Their own way of making 3D models, No right or wrong.
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